The geometry of a parameterized curve in space can be understood by following the motion of its Frenet framing. We have previously discussed the way the framing
These are the Frenet-Serret Equations. We would like to explore now what these equations mean and how they help us interpret the meaning of curvature,
This post has no picture in it. This is intentional. To get the most out of this description, you should follow along and embody the motion for yourself.
To get "oriented" (That's a joke, son), use your right hand to make a little moving frame for yourself: first make a fist. Then stick your index finger straight out and your thumb straight up. These two fingers will make a right angle. Then uncurl your middle finger so that it points out from your palm at a 90 degree angle. The three digits sticking out will be the vectors of your frame: the index finger is
The important thing to remember is that your hand can move, turn, and spin, but it cannot change shape as it does so. The framing you are trying to represent is a rigid one: the fingers represent unit vectors that stay at right angles to one another.
First, note that the tangent vector
If we think in terms of the physical model (put your fingers back in place!), as your hand travels along the curve, you should turn it so that your index finger turns toward your middle finger. The curvature tells you how fast to do that.
Now, the tangent vector
Now as we move along the curve, the osculating plane will change and move around, too. It is a bit tricky to measure this motion directly, but we can use its normal vector as a proxy. The binormal vector
In terms of our physical model (fingers!), as your hand travels along the curve you should also rotate so your thumb turns away from your middle finger with speed
Okay, that last paragraph is only really true as long as your middle finger stays to the left side of your index finger. If you turn your hand over, things get funny. Once you are comfortable, you should be able to work out what happens if you meet a curve that is bending to the right when you meet it. (Hint: start with your thumb pointing down.)
Now, if you stare at it long enough, you can see why the last of the Frenet-Serret equations is forced on us.